CASH CLOWN V1.2 Released!


Good Evening Contestants!

We’ve come in with a very *long* awaited update to Cash Clown! Going up from v1.1, to v1.2. Along with it, you’ll start seeing these devlogs posted alongside each update. Going forward, we hope to update the game more frequently, building up possibly to a fully featured game that could be put on a storefront such as steam. However, that’s a bit far into the future, so for now, let’s go over what new things v1.2 has to offer: 

CHANGELOG:

  • Tweaked every level to match the game’s 16:9 aspect ratio (as opposed to the old 4:3 one), opening up levels much more.
  • Added new original music and sound effects created by LUMURIA, who will be working on our sound assets going forward.
  • Added in an audience which reacts to what players do on-screen.
  • Added a pause menu with functionality to allow players to forfeit.
  • Added a “player reveals” scene, where players have a chance to get familiar with their randomly generated clown before starting a game.
  • Completely changed some levels to have a different design.
  • Tweaked player physics.
  • Tweaked hitboxes of hazardous objects to be less unfair.
  • Added new vfx.
  • Tweaked credits to reflect new development team additions.
  • Along with various minor tweaks and fixes.

Now with all this out of the way, we can’t promise anything *just* yet for the next version, but we at the very least promise it won’t take an entire year to come out like the last wait for v1.1 onto v1.2. So stay tuned, and we hope you enjoy this new update!

Files

CASH_CLOWN_WEB_BUILD_V1.2.zip Play in browser
10 days ago

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